The Zelda Depths Are Cooler Than I Thought!

30 March 2025

Recently I’ve been watching Leo slowly one hundred percent Zelda: Tears of the Kingdom, and it’s been an enjoyable time. Every time I walk by I see something new that I either didn’t know existed, or had more depth, heh, than I originally thought it had.

For context my own playthrough of TotK wasn’t exactly a rushed one, but I certainly spent less time in this version of Hyrule compared to the Breath of the Wild original. As incredible a game it is, there was a certain degree of been here done that in my mind, which in retrospect was me cheating myself out witnessing of a lot of the vast improvements to side quests and the living breathing nature of the world. One of sections I almost entirely glossed over is the depths.

A picture showing Link surrounded by the darkness of the depths. All you can see is a small circular area around Link.
The darkness of the depths.

If you’ve never played Tears of the Kingdom, and I highly recommend you do, the depths are a subterranean area of Hyrule. Initially unlit, they’re as large in scale as the entire overworld, filled to the brim with tough enemies and other goodies, abilities, armor, build recipes etc. To explore you have to find and activate Lightroots, which act as sort of depths lighthouses. When activated a large area around each lightroot is illuminated. This all sounds great, but my problem with the depths is how homogenous they felt in practice. There are no biomes outside of the grey-ish ground and cliffsides, and constant darkness obscuring most of the landscape. I found it very hard to create a mental map of the depths, and thinking about them they’ve got a very blobby sort of feel. Not helped by spending most of my time down there beelining towards the next lightroot on my way to whatever I was doing down there.

A picture focusing on how far you can see in the depths once they're lit up. Link stands in the center, but we can see mountains and trees far into the distance.
The depths lit up. It's still gloomy, but you can see much further!

What I didn’t know was that if you successfully activated all the lightroots, one hundred and twenty in total, the entire depths are lit up. Silly to write out, but actually being able to see has a pretty transformative effect on the landscape. Commenting on that, Leo pointed out that the depths are an inverted Hyrule with many points of interest shared between them. For me, that was a pretty mind blowing revelation. The game does point out that Lightroots are mysteriously located underneath shrines, encouraging a back and forth exploration of the depths and overworld if you’ve found one but not it’s partner, but there’s a similar pairing for many objects.

A picture showing a heart shaped pond in the overworld, and in the depths. The overworld version is a pond shaped like a heart, while the depths version is an island in the center of a pond shaped like a heart.
An example of the heightmap inversion.
A picture the giant skeleton of a dragon like creature.
Rad giant skeletons.

I didn’t have more to say other than “Wow, I thought this was cool”. This post is itself an incredible shallow look at a single neat aspect of the depths, because while there's clearly a lot of thought put into what I've written about here, there's also a lot more including boss fights, story critical dungeons, Yiga camps etc. I suppose this is a message to myself. Play the next Zelda game just a tad slower, and look around.


The word Depths appears sixteen times on this page!